Hyrule Warriors: Age of Imprisonment Helps the Switch 2 Succeed in Its Most Major Examination So Far

It's astonishing, however we're already closing in on the Nintendo Switch 2's half-year mark. Once Metroid Prime 4: Beyond debuts on December 4, we'll be able to give the device a fairly thorough evaluation due to its strong lineup of first-party initial releases. Heavy hitters like Donkey Kong Bananza will headline that check-in, yet it's Nintendo's two most recent games, the Pokémon Legends installment and recently Age of Imprisonment, that have helped the successor pass a critical examination in its opening six months: the hardware evaluation.

Confronting Hardware Worries

Ahead of Nintendo formally revealed the successor system, the main issue from players around the then-theoretical console was concerning hardware. In terms of components, the company fell behind competing consoles in recent cycles. That fact became apparent in the end of the Switch era. The expectation was that a Switch 2 would introduce smoother performance, better graphics, and industry-standard features like ultra-high definition. That's precisely what arrived when the console was debuted this summer. That's what its hardware specifications promised, for the most part. To really determine if the new console is an improvement, it was necessary to observe some key games performing on the hardware. We now have that evidence over the last two weeks, and the prognosis remains healthy.

Legends: Z-A serving as Initial Examination

The console's first major test came with last month's the new Pokémon game. The Pokémon series had some infamous tech struggles on the original Switch, with releases including the Scarlet and Violet games releasing in highly problematic conditions. The system didn't bear all the responsibility for that; the underlying technology driving the Pokémon titles was aged and being pushed much further than it could go in the transition to larger environments. Legends: Z-A would be more challenging for its studio than anything, but there was still a lot to analyze from the title's graphics and how it runs on the new system.

Although the title's basic graphics has initiated conversations about Game Freak's technical capabilities, it's undeniable that the latest installment is far from the performance mess of its earlier title, Pokémon Legends: Arceus. It operates at a smooth 60 frames on Switch 2, whereas the Switch version maxes out at 30 fps. Some pop-in occurs, and you may notice many low-resolution elements if you look closely, but you won't experience anything similar to the situation in Arceus where you first take to the skies and observe the entire ground below turn into a jagged, polygonal surface. This is sufficient to grant the new console a decent grade, however with limitations since the developer has its own problems that amplify restricted capabilities.

Age of Imprisonment as the More Challenging Hardware Challenge

There is now a tougher hardware challenge, though, because of Age of Imprisonment, launched earlier this month. The latest Musou title tests the new console because of its Musou formula, which has gamers battling a literal army of monsters at all times. The franchise's last installment, the previous Hyrule Warriors, performed poorly on the original Switch as the system couldn't handle with its fast-paced action and numerous on-screen elements. It regularly decreased below its target 30fps and gave the impression that you were overwhelming the system when being too aggressive.

Thankfully is that it too succeeds the performance examination. After playing the title extensively during the past month, playing every single mission it has to offer. Throughout this testing, I've found that it manages to provide a consistent frame rate versus its earlier title, maintaining its 60 fps mark with greater stability. Performance can dip in the most heated of battles, but I've yet to hit any moment where I'm suddenly watching a stuttering mess as the frame rate suffers. Part of that may result from the situation where its short levels are structured to prevent excessive numbers of foes on the battlefield concurrently.

Important Compromises and Overall Evaluation

There are still compromises that you're probably expecting. Most notably, shared-screen play has a significant drop near thirty frames. Moreover the premier exclusive release where I've really noticed a significant contrast between older OLED technology and the new LCD display, with particularly during cinematics appearing less vibrant.

However generally, this release is a dramatic improvement over its earlier title, similar to Pokémon Legends: Z-A is to the earlier Pokémon title. If you need evidence that the upgraded system is meeting its tech promises, although with certain reservations present, these titles provide a clear example of how Nintendo's latest is substantially boosting franchises that had issues on old hardware.

Crystal Mason
Crystal Mason

A passionate gamer and tech enthusiast with over a decade of experience in game journalism and community building.